Cheap to get – Taking this negative trait only uses 2 points.Plenty of cigarettes to help – Cigarettes are a common item to find. It’s a super cheap way to earn back points that can be put into other aspects of your character, which is just one of the few things it’s good for as seen below. While it may be negative by name, and certainly for real-life health, the Smoker trait in the game is the best negative trait that you can take by far. This list is a subjective list and the order is in no particular orderĪs far as character creation is concerned, this doesn’t seem as bad as it seems. The traits shown can be stacked, for as long as you have the points to acquire the trait, making your character have as many or few of the choices in a run. 41.73 Steam) and is based on my experience in a friend-hosted multiplayer server, and the items listed are from the vanilla version of the game, meaning no mod items are included. Given that the only limit you have is the points available, a fine balancing act is necessary, with choosing compromises entirely up to you, which this list aims to clarify.įor this list, the list is made at the time of the games’ latest version (ver. Consider this as a yin and yang of a person with some positive habits being only attainable when a negative trait can afford its points and vice-versa. Other traits can only be exclusive to some occupations, but that’s for a whole different conversation altogether, but not entirely omitted as lower versions of these can be taken as standard traits in the form of points that are shown in this list. Traits in this game are the small bonus and debuffs your character has and can affect your gameplay depending on how useful or severe the limitations and things you get are for this game. To better understand traits and what it does, we need to know what traits are in Project Zomboid and what it truly is. This provides a unique experience for players as you can go as many or as little of these nuances and changes as you want, offering an already varied gameplay experience and an even bigger depth of immersion and customization. Like real life, not everyone has the same starting skillset and quirks, with some being overweight and others being thin and sickly. You can check out all our other guides to know more.When you wake up from the realization that all of civilization will become a zombified mess, you better hope you have the skills to be able to survive what is about to come, which leads to the equally important metric of getting your traits done right. That’s all there is to know about the best traits to use in Project Zomboid. While it may seem beneficial to have no negative traits, some traits such as these will help you in the long run while surviving Project Zomboid. Smoker – It reduced stress if your character is a smoker. High Thirst – This increases your carry capacity since you will be needing it for the extra bottle of water, or just keep one bottle topped up and use the extra slot for something else. Underweight – another trait you can keep for free points, as you just have to keep eating till you hit normal weight. Weak Stomach – Even if you place a Weak Stomach on your character, the chances of you eating rotten food deliberately are slim, so if you get this you are getting free points. It also lowers your chance to fail any item repair by 5%, making your equipment run longer. Lucky – This greatly increases your chances of finding useful and rare items by 10%. Keen Hearing gives your character an amplified perception radius, which gives you some seconds of warning before imminent doom lurks in. Keen Hearing – Since your character is has a vision cone, i.e., cannot see what’s coming behind them until it is too close, you will need to amplify your hearing to listen to creatures creeping up behind you. Wakeful – Equipping Wakefulness as one of your traits will reduce your required amount of sleep down to 30%, which will help you stay active and work longer hours to scavenge and find resources.ĭexterous – It increases the transfer speed of moving and storing supplies in the inventory by 50%
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