This allows it to play MP4, Ogg, and WebM, as well as WMV and FLV and MP3. Additionally, it injects support using plugins for unsupported codecs support. On the desktop, it supports all modern browsers with true HTML5 support and upgrades older browsers. On mobile systems (Android, iOS, WP7), MediaElement.js just uses the operating system’s UI. John cheekily refers to this as a fall “forward” rather than a fallback. This means that with MediaElement.js, even our old chum IE6 will function as if it supports and. Flash (or Silverlight, depending on what the user has installed) renders the media and then bubbles fake HTML5 events up to the browser. Instead of offering a bare bones Flash player as a fallback, it includes a custom player that mimics the entire HTML5 Media API. MediaElement.js takes a different approach. Secondly, you can’t use HTML5 Media events like “ended” or “timeupdate” to sync other elements on your page. First, you end up with two completely different playback UIs (one in HTML5 and one in Flash) that have to be skinned and styled independently. But there are two problems with this approach. Most HTML5 players get around this by injecting a completely separate Flash Player. The problem comes when you’re doing real world video and you need to support older browsers that don’t support native multimedia or browsers that don’t have the codec you’ve been given. Making an HTML5 player isn’t rocket surgery. MediaElement.js ( is a plugin developed by John Dyer (), a web developer for Dallas Theological Seminary.
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